Enchanting

Enchanting is the act of setting a magic energy-storing material into an object and infusing it with a spell or energy to the aim of causing a particular effect. The stimulus required to trigger this effect, as well as the nature of the effect are set by the mage on enchanting (Mostly. Some wild effects may occur if a mage’s concentration slips), and will have an effect on the lifespan of the item in question before the magic energy expires. If the enchanted item that runs out of energy utilizes a gemstone to store the magic energy, the gemstone breaks into unusable enchantable materials and the enchantment ceases to be.

When enchanting, the size of the gem matters. Each gem can hold more energy the larger it is. These mana points does not necessarily mean that it is capped at these points, but rather that it takes this amount of mana in order to hold the enchantments. The enchantments and the spell is what decides whether it would be “always on” or “Triggered”.

Small Gem: 10 mana to charge.

Medium Gem: 20 mana to charge.

Large Gem: 40 mana to charge.

Ivory/Creature parts don’t require any mana to charge but must be kept mostly intact to be able to enchant it. Carving it down too small would make enchanting more difficult. These parts when carved into smaller pieces can still be enchanted; but it takes more energy to do so, adding 5-10 to the cost of the enchantment (depending on how small the pieces are). Ivory can also be enchanted more than once; the first time it can be enchanted with no risk of breaking. However, re-enchantments put it at more risk of being damaged. Each ivory piece can only be made into one enchantable item. Breaking it into small pieces will require those pieces to be strung together to hold an enchantment, or else they will be unviable. At least half of the original object must be used for the enchantment; however what is left will be unable to be enchanted.

Enchanting under the mana system is used in two ways:

1. A passive enchant is always on drains mana over time, depending on the spell.

2. An active enchantment is one that has a number of uses based on the spell.

Small gem: 100 mana (10/5/2 uses) passive decay = 1.5/2.5/x per day Medium gem: 200 mana (20/10/5 uses) passive decay = 2/3/4 per day Large gem: 300 mana (30/15/7 uses) = 2/3/4 per day

Known Enchantable Materials Creature Parts
 * Ivory (Dire Boar Tusks, Walrus Tusks, Elephant Tusks)
 * Spittlejack claws/teeth
 * More to be discovered

Gemstones
 * Onyx
 * Tiger’s Eye
 * Sunstone
 * Ruby
 * Amethyst
 * Sapphire
 * Emerald
 * Topaz
 * Opal
 * Moonstone
 * Diamond
 * Alexandrite