Soul

Definition:

Soul magic is the magic of self and of spirits. It requires a mage to tap into their own soul to cast magic with a direct influence on themselves, other sources of magic, and spirits of the dead. With soul magic, a caster can control and manipulate spirits, mess with magical effects, and even go so far as to bind their own soul to a gem; dying in the process.

 Example of Use: 

A low tier soul magic spell would allow a mage to sense spirits that aren’t visible normally.

A medium tier soul magic spell could be used to summon the spirit of someone who recently died.

A high tier soul magic spell could create a sort of shield that has the capability to block magical effects from lower tier spells.

Cans :

Soul magic can affect Spirits in the following ways: Soul magic can affect mages/spellcasting in the following ways: Other Uses:
 * Communicate with Spirits.
 * Binding spirits to objects through enchanting. (A spell alone wouldn’t be able to hold the spirit there).
 * Conjure/Summon/Exorcise spirits.
 * Soul Sense- Can sense/’see’ spirits even when they aren’t visible.
 * Combined with other spells to make magic that can only affect spirits/incorporeal beings.
 * Silence other living sources of magic temporarily.
 * The stronger the source, the harder to silence.
 * Would require complete focus by the casting mage; making them unable to cast as well.
 * Drain mana from other casters; which in turn drains your own.
 * At a high cost, could create an anti-magic shield that would only stop magical conjurations of a lower tier from entering; not mundane projectiles.
 * Track other people; similar to scrying. May not be the most accurate over far distances.

Can ‘connect’ two people

Can create specific protection wards (I.E. a protection ward that only lets the caster enter)

Can enchant items to be able to affect spirits.

Can astral project the caster (this can be combined with other magics for more specific effects)

Can bind the caster’s soul to a gem (requires consent to death)

 Cannots: 

Recharge other mages or recharge/disenchant enchantments before their time is up

Steal souls from other living (sentient) creatures without consent

Control other beings by manipulating their soul

Cannot damage other souls without immense amounts of power

Cannot be used to replenish mana